
Surranah Hollowind
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Posted - 2010.09.27 14:39:00 -
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Edited by: Surranah Hollowind on 27/09/2010 14:44:23 Edited by: Surranah Hollowind on 27/09/2010 14:43:27 Edited by: Surranah Hollowind on 27/09/2010 14:42:39 Edited by: Surranah Hollowind on 27/09/2010 14:41:43 Edited by: Surranah Hollowind on 27/09/2010 14:40:36 I have done a lot of thinking and this is what i came up with please no flaming good criticism:)
I do have to agree with the need for a mini RR/boosting fleet support ship that dosnt cost a quite few billion and require hundreds of days of training to fly the only real covers you have for them are the T2 BC command ships and the T2 RR crusier those ships fit the roles but are no good for BS fleet ops.
I would personaly say give it 3-5 high slots no turet or bay slots so that RR's, links and drone upgrades can be added unable to use clone bay and triage modules, possible module bonuses: 10% reduction in capacitor need of RR units,a 10% increase of amount transfered, 5% reduction of cycle time, 25% increase in usable range per level of *Escort Carrier*
It should also be given (2-4 slots MED, 5-7 LOW) for local armour tank and (5-7 slots MED, 2-4 LOW) for local shield.
Standard 3 rig slots 400 calibration.
A 10,000 m3 drone bay at 200-250mbit/sec,Remove the use of fighters and stick with drones, possible ship bonuses for drones: launch 1 extra drone ,Extra 50% drone controll range, 10% more damage,speed and hitpoints or combination of any of the above per level of *Escort carrier*
Remove the jump drive and cynosural feild capabilitys can use the stargates to travel around instead highsec included as its not too over powered on drones alone.
Remove the ship maintenance bay but keep the corperate hanger bay at say 3000-5000m3 and a personal cargo hold of arround 2000-2250m3 so you can carry large loot out with you as BS rarly have enough space for some of the larger stuff in a fleet op
Let see propulsion its got to go fast then a carrier but not out strip the BS's 80-90 m/s velocity and a warp factor of 2-2.5 au so it dosnt arrive before the bs has agrro, i dont know personaly how the agility works but it would definatly have to move slightly slower then the BS with turnning and what not's so mabey its turns and aligns 3-7% slower than BS
Ok for mounting mods i was thinking it would need about 500-575 TF of CPU, 50,000-150,000 MW of power and 7-12GJ of capacitor with a 2,000,000-2,700,000 ms recharge.
As for tank and resists i was thinking around (8,000-12,000 local armor)(11,000-17,000 local sheild) sheild with 0% EM, 50% EXPLOSIVE, 40% KINETIC, 20% THERMAL resists,(11,000-17,000 local armour)(8,000-12,000 local sheild)armour with 50% EM, 15% EXPLOSIVE, 25% KINETIC, 40% THERMAL resists and between 6,000-9,000 structure 0% resisits across
As far as skills go i am quite undecided on how to do this there are a few diffrent ways i was thinking about it A). Spaceship Command V,Advanced Spaceship Command III, *racial*Battleship IV, Escort carrier I B). Spaceship Comand V, All Remote Repair skils level IV, *racial* battleship III, Escort Carrier II C). Spaceship Command V,*racial* battle ship IV, Abunch of drone skills at level IV(interfacing,operation,durability, sharpshooting .ect),Escort carrier I
Please feel free to use this as a base for your own or even add to it to make it better, need something in there want soemthing out tell me and why you think it should be (will ignore flames and trolling )
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